![]() But Quake has the advantage of true 3D spaces, letting it play with verticality. Much of the design ethos is based on Doom, of course. The first is level design, which after multiplayer, is probably Quake's biggest contribution to gaming. 25 years on, Quake is still an astonishing FPS, and not just in a "for its time", way. This lets players focus on what hasn't aged. But you can properly appreciate the game for what it is now, rather than fighting to get the thing looking half-decent on a modern screen. It still looks old, with flat, pixelly textures and early 3D geometry. It's as if Nightdive studios has wiped twenty years of accumulated grime off Quake's façade, revealing the beauty of the masonry beneath. ![]() Perhaps the most noticeable change is to animations, which have been properly smoothed out, no longer bearing that stuttering quality seen in the original game. Character models have also been reworked so they're slightly less lumpy, but your foes are still recognisably Ogres, Shamblers, Vore and so forth. While the game has updated textures (the nailgun, for example, has a much more detailed surface), they’re not completely changed, meaning Quake is still as wonderfully brown and dingy as it always was. Crucially though, it still looks like Quake. Switch all these things on, and the result is a brighter, sharper and (slightly) more colourful-looking Quake. It also adds some optional graphical improvements, like anti-aliasing and ambient occlusion, alongside features like coloured lightmaps (which the original Quake lacked) and even dynamic shadows. Features-wise, the remaster adds widescreen support, fov-scaling, proper support for full-screen and windowed play. Most of all, though, it makes it easy to appreciate what a masterful FPS Quake was, and still is.Īt a base level, the Remaster ports Quake to Nightdive Studios’ KEX engine, previously used for a bunch of successful remasters including Doom 64 and Blood: Fresh Supply. It curates Quake, it updates Quake, and it even adds a little bit more Quake. But this careful and comprehensive update adds so much more than an optimisation pass. In simply removing all that pain and frustration, Nightdive’s remaster of Quake justifies its existence. It’s hard to get involved in a game when running it at HD resolutions turns it into a slideshow. This is because the Steam version of Quake is (or was) terrible, a janky, rickety version of Quake unoptimised for modern systems. But having tried to replay it several times in recent years, I’ve always struggled to get immersed. I remember enjoying Quake when I originally played it, which was a couple of years after its release.
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